Sim Commander Software Documentation
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What Does Cloud Tuning Do?
4909 Views •SimXperience Driver Installation
5059 Views •Expert Update Troubleshooting & Testing
3973 Views •Compatibility With Other Hardware & Software
5328 Views •Launching Games in VR
6002 Views •Conditional Effect Group Intro
4339 Views •Sim Commander API / SDK - Open Game Telemetry
12326 Views •Manually Restore Sim Commander Settings From Backup
4649 Views •Sim Commander UDP Output
744 Views •Sim Commander 4.5 Quick Start Guide
40792 Views •Sim Commander API / SDK - Open Game Telemetry
12326 Views •Managing Games In Sim Commander
8701 Views •Game Specific Configuration
7633 Views •Launching Games in VR
6002 Views •Sim Commander Tuning Quick Start Guide
5991 Views •How To Add Games That Weren't Detected
5917 Views •Sim Commander Heads Up Display (HUD) Gauge Tutorial
5694 Views •How To Reset a Profile To Default Settings
5521 Views •Compatibility With Other Hardware & Software
5328 Views •How Do I Use Cloud Tuning?
5209 Views •SimXperience Driver Installation
5059 Views •What Does Cloud Tuning Do?
4909 Views •How To Stay Connected To iRacing
4880 Views •How To Auto Discover Games/Profiles
4686 Views •Manually Restore Sim Commander Settings From Backup
4649 Views •Understanding Configuration Warnings
4619 Views •How To Reset Profile To Defaults
4390 Views •Conditional Effect Group Intro
4339 Views •How To Auto Tune From Lap
4282 Views •Conditional Effect Group Intro
What Is a Conditional Effect Group?
A conditional effect group is an effect that contains a group of effects that will only be activated when user-defined conditions are met.
What Is it For?
This effect is being developed in order to allow for more advanced aircraft profiles. For example, one may wish to have a different behavior when on the ground vs in the air.
That said, there are many creative uses for this capability because your conditions can be based on any available telemetry data item. For example, you could have a group of effects that are only active when your pit speed limiter is on and another when it is off, or you could have a different list of effects for each gear, etc..
What Devices Are Supported By This Feature?
For the initial release, the following devices will allow a conditional effect group to be added:
G-Belt
G-Seat (GS-4 and GS-5)
Stage Series Motion Systems
SX-3000 / SX-4000 DIY motion systems
How Do I Use It?
Go to your profile, expand a supported device and click 'Add' to add an effect.
Choose the 'Conditional Effect Group' effect from the 'Effect Containers' category.
Expand the 'Conditional Effect Group' effect to see the following:
Add some effects in the effect section and configure them as you like.
Select the 'Conditions' tab and click 'Add Condition' .
Click the '...' button and select a telemetry data item.
Choose an operator from the drop down list.
Enter the value of your condition.
In this example, the effects in the Effects tab will only be activated when you are in first gear:
Troubleshooting & Tips
Each condition has real-time status reporting. When you initially add the condition, it will report 'Unevaluated'. When you are in the game and your criteria will say either 'Passed' or Failed'.
You can add multiple conditions. All conditions must pass before the effect in your list become active.
If you define multiple effect groups and expect to transition between them, you may want to add a smoothing filter on the Conditional Effect Group effect itself to smooth the transition between effect groups.
You aren't required to add any conditions. This can be useful if you simply wish to group some effects together and add a filter to them or if you wish to control the intensity of a group of effects with a single slider, etc..
Introduction to conditional effect groups in Sim Commander.
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