Sim Commander Software Documentation
Completed
What Does Cloud Tuning Do?
1198 Views •SimXperience Driver Installation
1226 Views •Expert Update Troubleshooting & Testing
961 Views •Compatibility With Other Hardware & Software
1183 Views •Launching Games in VR
1490 Views •Conditional Effect Group Intro
1137 Views •Sim Commander API / SDK - Open Game Telemetry
2050 Views •Manually Restore Sim Commander Settings From Backup
721 Views •Sim Commander 4.5 Quick Start Guide
4728 Views •Sim Commander API / SDK - Open Game Telemetry
2050 Views •Managing Games In Sim Commander
1841 Views •Sim Commander Tuning Quick Start Guide
1629 Views •How To Add Games That Weren't Detected
1517 Views •Sim Commander Heads Up Display (HUD) Gauge Tutorial
1507 Views •Launching Games in VR
1490 Views •How To Reset a Profile To Default Settings
1345 Views •How To Auto Discover Games/Profiles
1343 Views •Game Specific Configuration
1317 Views •How Do I Use Cloud Tuning?
1311 Views •How To Stay Connected To iRacing
1237 Views •SimXperience Driver Installation
1226 Views •What Does Cloud Tuning Do?
1198 Views •Compatibility With Other Hardware & Software
1183 Views •Conditional Effect Group Intro
1137 Views •How To Map Voice Command Button
1115 Views •How To Reset Profile To Defaults
1113 Views •How To Auto Tune From Lap
1091 Views •Understanding Configuration Warnings
1090 Views •Conditional Effect Group Intro
What Is a Conditional Effect Group?
A conditional effect group is an effect that contains a group of effects that will only be activated when user-defined conditions are met.
What Is it For?
This effect is being developed in order to allow for more advanced aircraft profiles. For example, one may wish to have a different behavior when on the ground vs in the air.
That said, there are many creative uses for this capability because your conditions can be based on any available telemetry data item. For example, you could have a group of effects that are only active when your pit speed limiter is on and another when it is off, or you could have a different list of effects for each gear, etc..
What Devices Are Supported By This Feature?
For the initial release, the following devices will allow a conditional effect group to be added:
G-Belt
G-Seat (GS-4 and GS-5)
Stage Series Motion Systems
SX-3000 / SX-4000 DIY motion systems
How Do I Use It?
Go to your profile, expand a supported device and click 'Add' to add an effect.
Choose the 'Conditional Effect Group' effect from the 'Effect Containers' category.
Expand the 'Conditional Effect Group' effect to see the following:
Add some effects in the effect section and configure them as you like.
Select the 'Conditions' tab and click 'Add Condition' .
Click the '...' button and select a telemetry data item.
Choose an operator from the drop down list.
Enter the value of your condition.
In this example, the effects in the Effects tab will only be activated when you are in first gear:
Troubleshooting & Tips
Each condition has real-time status reporting. When you initially add the condition, it will report 'Unevaluated'. When you are in the game and your criteria will say either 'Passed' or Failed'.
You can add multiple conditions. All conditions must pass before the effect in your list become active.
If you define multiple effect groups and expect to transition between them, you may want to add a smoothing filter on the Conditional Effect Group effect itself to smooth the transition between effect groups.
You aren't required to add any conditions. This can be useful if you simply wish to group some effects together and add a filter to them or if you wish to control the intensity of a group of effects with a single slider, etc..
Introduction to conditional effect groups in Sim Commander.
Commenting is not enabled on this course.