With the game heavily founded on rF2's engine will we see support for SImcommander and Accuforce wheels anytime soon?
1 Answer
Seems LMU isn t full compatible with rF2's .. have some limitations with simhub and my home made button box. and my motion ( simfeedback) doesn`t work at all with rF2's plugin neither
I dunno want to start another thread for LMU so here is my question.
Since we have the LMU generic game launch button under simcommander I m wondering why this reset the Graphic option ?
I ve finally find a way to have my triple screen working ( manually modififying the DX11 user file) then I ve discover that Simcommander overwrite this file at game launch ?!
If I start the game from steam no issue .. Each time I start the game from Simcommander I m back to single screen. Having the Dx11 file opened in Notepad++ I can clearly see some options are overwritted there.