I'd like to be able to drive the bass response by using the sound output for wheel noise from within iRacing. Is this possible? The reason being, in dirt oval cars the wheel noise is directly related to wheel spin and therefore traction. I would like to have tactile feedback through the bass driver mounted to my pedalboard. This would allow me a more nuanced feel for traction loss and throttle control.
SimVibe is true physics driven tactile feedback. It directly competes with sound based tactile feedback and in about 99% of cases, SimVibe is more accurate. We once had an effect that allowed you to blend game sounds into the SimVibe stream, but it was CPU intensive and had some slight lag due to capturing the game sounds buffer and sending it out another sound buffer for SimVIbe. No one really used it, so we removed it some years ago.