Sim Commander Community Q&A

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No motion/tactile feedback with BeamNG=> please update

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Danyel Grenzer

Since the 0.26 update I think I can safely say all 'motionSim.lua' plug-ins have to be updated to work and this time also with SpaceMonkey. I did a complete wipe, but once the Sim Commander plug-in overwrites the 'motionSim.lua' in \Program Files (x86)\Steam\steamapps\common\BeamNG.drive\lua\vehicle the game literally puts you under the tarmac and stops working and with the SpaceMonkey plugin it just don't work.

And if you think that BeamNG is just a niche-title: Still over 12k average players, so more popular than iRacing, F1, ACC etc...

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1 Answer
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Bernard Villers Jr
Best Answer

Hi Daniel,

It seems that BeamNG made several breaking changes in .26. They also converted the settings file to a json format from an ini format. 

We have released an update to accommodate the changes as well as improve some SimVibe effects for BeamNG. 

Despite the average player numbers, your report is the first and only report of an issue with BeamNG. It doesn't seem many of our customers use it. In the future, please file a bug report here when game developers or Microsoft makes breaking changes: https://www.simxperience.com/helpdesk/bug-investigation-team-6 Bug reports filed here will be seen by our team much sooner than forum posts. The same is true of a support ticket sent to our customer support team.

Thank you for the feedback!

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Danyel Grenzer
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Thanks, but it isn't working and the SimXperience plugin was never working for me, just SpaceMonkey. UDP-port is set to 4444, so default and Plugin Pre-Launch Tasks fails. The 'motion.lua' got replaced in the BeamNG-subfolder, so that's not the problem and I disabled other apps like SimHub and Sim Dashboard.

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Danyel Grenzer
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PS: No native support yet, but SpaceMonkey 1.0.5 is working again with the new SimX-plugin:)

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