Hey Bernard
OK, thanks for the advice on iRFFB, will not add it
I am still confused (even after reading the 'what does cloud tuning do?') about cloud tuning. I know how to implement it and the woman says 'car and track found' when i start up in iRacing, so it is working. However, not sure what exactly it is changing if it is not changing the 'intensity'.
So, some questions:
1) Is it changing all the deeper settings for each different effect? I never touch any of those deeper settings, I just add the effects and adjust the intensity of each effect.
2) That 'what does cloud tuning do?' link shows that the Accuforce V2 cloud tuning supports:
a) engine vibration
b) front suspension bumps
c) game force feedback
d) road bumps
e) steering foundation
However, most of those are not what the actual possible effects are in Sim Commander 4. For example, 'front suspension bumps' doesn't exist. 'Engine vibrations must now be 'engine RPM', etc.
3) The effects I use for iRacing are:
Game force feedback = 95% intensity
Game force feedback smoothing = 5% intensity
Stationary ocsillation control = 100% intensity
Engine RPM = 50% intensity
Road Bumps = 300% intensity
Do those settings look good for iRacing settings?
Should i be using any others?
How do my intensities look for iRacing?
I assume that the cloud tuning tunes the deeper settings under each of the above effects?
4) I have the in game iRacing FFB settings as follows:
Use linear mode = on
Strength = 7
Wheel force = 13nm
Damping = 5%
Min force = 0%
Do those iRacing game settings look good and will they work well with the above sim commander 4 effects/intensities?
Thanks!
Randy