Any word on support for Forza Horizon 5?
I have GS-5 and G-belt sitting on top of D-box platform. A very pleasing combination.
I can get all three working in all games that I play.
Forza Horizon 5 requires a fiddly workaround that must be applied each time the title is launched. Not the worst thing ever. I'm very glad to have it working.
However, I believe the setup could be perfectly smooth, and allow the advantages built into the SC4 launch options.
I believer what would be needed would be to direct SC4 to listen on a different port than 10001.
For this title, D-box listens on 32000. As far as I can tell, I can't change that. (Lack of customization has always been an important drawback of D-box's closed system IMO.)
But If I could direct SC4 to listen on 32000, I think that would settle things.
We have reached out to our contacts on the Forza Horizon 5 team for the purpose of verifying AccuForce compatibility as well as the data out compatibility which will impact the entire Sim Commander ecosystem.
This title is not due for public release until November 9, 2021. I'll provide additional updates here when we get closer to release and have more info.
EDIT: Forza Horizon 5 now supported. As of 11/6/2/2021, the Microsoft Store version is auto-detected by Sim Commander. The Steam version won't be released until 11/9/2021. We'll provide an update to support the Steam version once it is released.
NOTE: You need to enable data output in Forza. Instructions here: Game Specific Configuration | SimXperience® Full Motion Racing Simulator Technologies
I just got confirmation that FH5 will have UDP telemetry data out like in FH4.
I hope we get a SC4 update after the official releasedate soon
Sent: Monday, December 13, 2021 12:17:02 AM
To: Jason Hawke <firstname.lastname@example.org>
Subject: Re: Will Forza Horizon 5 be supported?
In FH5, go to settings>controls>wheel. Under "Custom Profile 1", save your steering axis, brakes, h-shifter or sequential shifter, clutch, handbrake, etc. You must also save a few things for activating ANNA etc. Then, go to advanced control, set vibration on, set deadzones to 0/100 for steering, throttle, brakes, etc. Set deadzone for e-brake at about 20/100. Leave game defaults for force feedback scale, etc. Under HUD and GAMEPLAY, set DATA OUT to ON. Set Data OUT IP to 127.0.0.1. Set Data OUT port to 10001. Exit game. Now, go to SC4: Launch game using SC4. Within SC4, my settings are Game Force Feedback OFF (Red circle around toggle switch), Game Force Feedback Smoothing OFF, Damping, Friction and Inertia at 1.18. Stationary Oscillation Control 100, Oscillation Control 100, Engine RPM 12.62, Steering Force Feedback Foundation 100, and Road Bumps 5. Under Device settings, I normally use about 650 degrees rotation but occasionally swap up to 900 degrees or down to 300 degrees for things like drifting. Set your intensity at whatever feels best. For me it is at about 60. If you have additional, non SC4, motion peripherals, then you can use SC4 to forward to a different Port operating those peripheral(s).
Did you get any more info from your contacts on the Forza Horizon 5 Team regarding the AccuForce support and data out compatibility in the last couple of months
It will only buy the game if my hardware is supported.
I note that only thrustmaster, logitech and fanatec wheels are currently officially supported on FH5. Any updates to share with us regarding the Accuforce wheel?
I have to admit I tried both manual config and auto config and I couldn't get them to work.
All you need to do is get updated to the latest Sim Commander, then press the auto-detect button on the Sim Commander main screen. In the game you will need to set these settings: https://www.simxperience.com/slides/slide/game-specific-configuration-91
I can't get auto or manual to work either for the Steam version. It simply won't detect the game with auto and when I try to use the manual Forza 5 or Forza 4 profiles, it doesn't work in game. I did set the correct data and port information in Forza per the instructions itself but motion is not working. How do we get the Steam version to work?