Hi,
I know this has only just been released today but is the new Forza Motorsport is going to be supported on your motion simulators? If so do you have a rough timeline for when it will be implemented?
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Hi,
I know this has only just been released today but is the new Forza Motorsport is going to be supported on your motion simulators? If so do you have a rough timeline for when it will be implemented?
@Michael Peters, the UWP version of FM8 also works with the older FM7 plugin ( since the telemetrydata is the same )
All you have to do is set the right game exe of FM8 in the plugin settings
No idea why SimXperience only officially supports the steam version.
Forza Motorsport 8 (steam version) is supported starting with Sim Commander 4.5.0.47. The download file released this morning. The update is likely to me out this afternoon.
Bernie -- where do we stand with official support for the UWP / Windows Store version? I've shared a "working" but unofficial IADF profile (https://drive.google.com/file/d/17Jc_mpVw5uZSKh5fKGcJ9HTE9N8D1BFL/view?usp=sharing) with several people, but the key benefit we seem to be missing out on is the ability to capture logging to auto tune like we had in Forza Motorsport 7.
I'm not sure if this is present in the Steam version of the plugin, but I'm certainly not looking to buy the game again just to use the Steam plugin.
I thought you had a pretty close relationship with Turn 10 Studios from past conversations, so I was surprised when this was released with only support for the Steam version.
I truly hope you aren't abandoning the XBOX/UWP version that many of us use XBOX Game Pass to play with.