Sorry to bother you guys; I know you all are swamped. I'm just writing to respectfully request support/compatibility for the new EA wrc title coming out soon.
Anyways, thank you for all your hard work.
Please delete if not allowed. After some digging around, EA does have a list of supported devices.and SimXperience AccuForce Pro is listed. Hope this helps!
Have the SFX100 \ simfeedback with SpaceMkonkey and it works ok. ( space monkey output data with UDP or sharemem ). It was pretty straigh forward.
Have some issue with pitch and roll that give vibrations all the time .. have to disable it.
Also I ve notice with some cars I have heave input all the time ... even during the start countdown.. odd,
About the wheel, I don t start simcommander, only the game. I did some tuning with the game sliders. It is decent but I have some effect I dont like . Sounds like square inputs to the wheel ( or clipped).
Did you guys are able to achieve a descent feedback with an unsupported profile in simcommander ?
thanks peter .. I tried yours values and I found thta I ve too fight with the feeling quite heavely even I understand why you have setup this way ( I guess to '' feel'' the car.
On my side i prefer to feel the terrain with a lighter wheel. so here are my value ( only using the game right now and not simcommander at all.
Wheel calibrated to 900deg in the game
Wheel range 540
Self Align: 33
Wheel Friction 21
Tire Friction 8
Tire Slip 115
Soft Lock 100
Centre Force Off.
I ve aslo finaaly find a way to have a decent frame rate . I ve set graphic to intermediate with post processing to high ..Since then i m at least able to go over 100 fps ( RTX 4090 triple screen 1440p ). One of my frien is around 100fps with a single 4k on a RTX3080 with this setup
I've got Sim Commander working on my wheel, just use the "Unsupported Game" setting and point the profile to the WRC exe. :)
Can confirm UDP telemetry is working. I already have SimHub and SFX motion working (together)
Crossing my fingers we get a Simcommander update just before the weekend and hopefully we have a port setting that won't interfer with other motionsystems.
Fingers crossed for 20779 / 20776
The game supports the wheel but SimCommander doesn't support the game yet.
Tried the game today and it was wonderful even without tinkering in simcommander. I'm sure the simexperience crew will get SimCommander support in no time so we can get our gseats and other goodies working.
Anyways, happy rallying everyone
EDIT: Sounds like the hold-up is due to codemasters not opening up UDP telemetry yet (except to d-box).
D-Box also had some exclusive motion-support from day 1 with the former WRC-games and seems they've made a deal with the new publisher as well. That's why I don't expect a proper telemetry-support coming that soon. Good news is that the WRC Telemetry Patch 1.4 (Racedepartment) is working with SimHub and SimTools. Would be nice to have at least a workaround for Sim Commander as well. What I've tried so far (the obvious) wasn't working.
Patch coming on 11/8/2023